What?
—-
This is the playground! Feel free to edit this document however you like to test out your editing skillz. coz u gt nutin beta 2 do lmao ;)
VC6++
__Howto_______________________________________________________ \____________________________________________________________/ To write and save the input without using an external editor you can use CON. CON (Console) is (keyb for input) and (monitor for output). copy CON filename.ext This will place the input in a buffer. To save the buffer and create a file you press CTRL-Z. Ex: copy CON file.com -> set buffer ALT-195 -> code CTRL-Z -> write buffer to file.com __Ex.1_[1Byte]________________________________________________ \____________________________________________________________/ Purpose -------- This program will simply return (nothing). Code string ------------ ALT-195, CTRL-Z Disassembled code ------------------ :0001.0100 C3 retn __Ex.2_[4Byte]________________________________________________ \____________________________________________________________/ Purpose -------- This program will exit in a proper way. Code string ------------ ALT-180, ALT-76, ALT-205, ALT-33, CTRL-Z Disassembled code ------------------ :0001.0100 B44C mov ah, 4C :0001.0102 CD21 int 21 __Ex.3_[10Byte]_______________________________________________ \____________________________________________________________/ Purpose -------- This program will halt and wait for a keypress and then exit in a proper way. Code string ------------ ALT-180, ALT-09, ALT-254, ALT-204, ALT-205, ALT-33, ALT-180, ALT-76, ALT-205, ALT-33, CTRL-Z Disassembled code ------------------ :0001.0100 B409 mov ah, 09 :0001.0102 FECC dec ah :0001.0104 CD21 int 21 :0001.0106 B44C mov ah, 4C :0001.0108 CD21 int 21 __Ex.4_[24Byte_(string_size_included)]________________________ \____________________________________________________________/ Purpose -------- This program will print out a string and then return. Code string ------------ ALT-186, ALT-09, ALT-01, ALT-180, ALT-09, ALT-205, ALT-33, ALT-195, ALT 32, Extreme Coding$, CTRL-Z Disassembled code ------------------ :0001.0100 BA0901 mov dx, 0109 :0001.0103 B409 mov ah, 09 :0001.0105 CD21 int 21 :0001.0107 C3 retn :0001.0108 204578 and [di+78], al :0001.010B 7472 je 017F :0001.010D 65 BYTE 065h :0001.010E 6D insw :0001.010F 6520436F and gs:[bp+di+6F], al :0001.0113 64696E672400 imul bp, fs:[bp+67], 0024 __dec____________asm_________________________hex______________ \____________________________________________________________/ ALT-00 -> add [bx][si],al -> (00) # N/A ALT-01 -> add [bx][si],ax -> (01) ALT-02 -> add al,[bx][si] -> (02) ALT-03 -> add ax,[bx][si] -> (03) ALT-04 -> add al,000 -> (04) ALT-05 -> add ax,00000 -> (05) ALT-06 -> push es -> (06) ALT-07 -> pop es -> (07) ALT-08 -> or [bx][si],al -> (08) # N/A ALT-09 -> or [bx][si],ax -> (09) ALT-10 -> or al,[bx][si] -> (0A) ALT-11 -> or ax,[bx][si] -> (0B) ALT-12 -> or al,000 -> (0C) ALT-13 -> or ax,00000 -> (0D) # N/A ALT-14 -> push cs -> (0E) ALT-15 -> sldt [bx][si] -> (0F) ALT-16 -> adc [bx][si],al -> (10) ALT-17 -> adc [bx][si],ax -> (11) ALT-18 -> adc al,[bx][si] -> (12) ALT-19 -> adc ax,[bx][si] -> (13) ALT-20 -> adc al,000 -> (14) ALT-21 -> adc ax,00000 -> (15) ALT-22 -> push ss -> (16) ALT-23 -> pop ss -> (17) ALT-24 -> sbb [bx][si],al -> (18) ALT-25 -> sbb [bx][si],ax -> (19) ALT-26 -> al,[bx][si] -> (1A) # N/A ALT-27 -> ax,[bx][si] -> (1B) ALT-28 -> sbb al,000 -> (1C) ALT-29 -> sbb ax,00000 -> (1D) ALT-30 -> push ds -> (1E) ALT-31 -> pop ds -> (1F) ALT-32 -> and [bx][si],al -> (20) ALT-33 -> and [bx][si],ax -> (21) ALT-34 -> and al,[bx][si] -> (22) ALT-35 -> and ax,[bx][si] -> (23) ALT-36 -> and al,000 -> (24) ALT-37 -> and ax,00000 -> (25) ALT-38 -> add es:[bx][si],al -> (26) ALT-39 -> daa -> (27) ALT-40 -> sub [bx][si],al -> (28) ALT-41 -> sub [bx][si],ax -> (29) ALT-42 -> al,[bx][si] -> (2A) ALT-43 -> ax,[bx][si] -> (2B) ALT-44 -> sub al,000 -> (2C) ALT-45 -> sub ax,00000 -> (2D) ALT-46 -> add cs:[bx][si],al -> (2E) ALT-47 -> das -> (2F) ALT-48 -> xor [bx][si],al -> (30) ALT-49 -> xor [bx][si],ax -> (31) ALT-50 -> xor al,[bx][si] -> (32) ALT-51 -> xor ax,[bx][si] -> (33) ALT-52 -> xor al,000 -> (34) ALT-53 -> xor ax,00000 -> (35) ALT-54 -> add ss:[bx][si],al -> (36) ALT-55 -> aaa -> (37) ALT-56 -> cmp [bx][si],al -> (38) ALT-57 -> cmp [bx][si],ax -> (39) ALT-58 -> cmp al,[bx][si] -> (3A) ALT-59 -> cmp ax,[bx][si] -> (3B) ALT-60 -> cmp al,000 -> (3C) ALT-61 -> cmp ax,00000 -> (3D) ALT-62 -> add ds:[bx][si],al -> (3E) ALT-63 -> aas -> (3F) ALT-64 -> inc ax -> (40) # COMMON ALT-65 -> inc cx -> (41) # COMMON ALT-66 -> inc dx -> (42) ALT-67 -> inc bx -> (43) ALT-68 -> inc sp -> (44) ALT-69 -> inc bp -> (45) ALT-70 -> inc si -> (46) ALT-71 -> inc di -> (47) ALT-72 -> dec ax -> (48) # COMMON ALT-73 -> dec cx -> (49) # COMMON ALT-74 -> dec dx -> (4A) ALT-75 -> dec bx -> (4B) ALT-76 -> dec sp -> (4C) ALT-77 -> dec bp -> (4D) ALT-78 -> dec si -> (4E) ALT-79 -> dec di -> (4F) ALT-80 -> push ax -> (50) ALT-81 -> push cx -> (51) ALT-82 -> push dx -> (52) ALT-83 -> push bx -> (53) ALT-84 -> push sp -> (54) ALT-85 -> push bp -> (55) ALT-86 -> push si -> (56) ALT-87 -> push di -> (57) ALT-88 -> pop ax -> (58) ALT-89 -> pop cx -> (59) ALT-90 -> pop dx -> (5A) ALT-91 -> pop bx -> (5B) ALT-92 -> pop sp -> (5C) ALT-93 -> pop bp -> (5D) ALT-94 -> pop si -> (5E) ALT-95 -> pop di -> (5F) ALT-96 -> pusha -> (60) ALT-97 -> popa -> (61) ALT-98 -> bound ax,[bx][si] -> (62) ALT-99 -> arpl [bx][si],ax -> (63) ALT-100 -> add fs:[bx][si],al -> (64) ALT-101 -> add gs:[bx][si],al -> (65) ALT-102 -> add [bx][si],al -> (66) ALT-103 -> add [eax],al -> (67) ALT-104 -> push 00000 -> (68) ALT-105 -> imul ax,w,[bx][si],00000 -> (69) ALT-106 -> push 000 -> (6A) ALT-107 -> imul ax,w,[bx][si],000 -> (6B) ALT-108 -> insb -> (6C) ALT-109 -> insw -> (6D) ALT-110 -> outsb -> (6E) ALT-111 -> outsw -> (6F) ALT-112 -> jo 000000002 -> (70) ALT-113 -> jno 000000002 -> (71) ALT-114 -> jb 000000002 -> (72) ALT-115 -> jae 000000002 -> (73) ALT-116 -> je 000000002 -> (74) ALT-117 -> jne 000000002 -> (75) ALT-118 -> jbe 000000002 -> (76) ALT-119 -> ja 000000002 -> (77) ALT-120 -> js 000000002 -> (78) ALT-121 -> jns 000000002 -> (79) ALT-122 -> jp 000000002 -> (7A) ALT-123 -> jnp 000000002 -> (7B) ALT-124 -> jl 000000002 -> (7C) ALT-125 -> jge 000000002 -> (7D) ALT-126 -> jle 000000002 -> (7E) ALT-127 -> jg 000000002 -> (7F) ALT-128 -> add b,[bx][si],000 -> (80) ALT-129 -> add w,[bx][si],00000 -> (81) ALT-130 -> add b,[bx][si],000 -> (82) ALT-131 -> add w,[bx][si],000 -> (83) ALT-132 -> test [bx][si],al -> (84) ALT-133 -> test [bx][si],ax -> (85) ALT-134 -> xchg al,[bx][si] -> (86) ALT-135 -> xchg ax,[bx][si] -> (87) ALT-136 -> mov [bx][si],al -> (88) ALT-137 -> mov [bx][si],ax -> (89) ALT-138 -> mov al,[bx][si] -> (8A) ALT-139 -> mov ax,[bx][si] -> (8B) ALT-140 -> mov [bx][si],es -> (8C) ALT-141 -> lea ax,[bx][si] -> (8D) ALT-142 -> mov es,[bx][si] -> (8E) ALT-143 -> pop w,[bx][si] -> (8F) ALT-144 -> nop -> (90) # COMMON ALT-145 -> xchg cx,ax -> (91) ALT-146 -> xchg dx,ax -> (92) ALT-147 -> xchg bx,ax -> (93) ALT-148 -> xchg sp,ax -> (94) ALT-149 -> xchg bp,ax -> (95) ALT-150 -> xchg si,ax -> (96) ALT-151 -> xchg di,ax -> (97) ALT-152 -> cbw -> (98) ALT-153 -> cwd -> (99) ALT-154 -> call 00000:000000 -> (9A) ALT-155 -> fwait -> (9B) ALT-156 -> pushf -> (9C) ALT-157 -> popf -> (9D) ALT-158 -> sahf -> (9E) ALT-159 -> lahf -> (9F) ALT-160 -> mov al,[00000] -> (A0) ALT-161 -> mov ax,[00000] -> (A1) ALT-162 -> mov [00000],al -> (A2) ALT-163 -> mov [00000],ax -> (A3) ALT-164 -> movsb -> (A4) ALT-165 -> movsw -> (A5) ALT-166 -> cmpsb -> (A6) ALT-167 -> cmpsw -> (A7) ALT-168 -> test al,000 -> (A8) ALT-169 -> test ax,00000 -> (A9) ALT-170 -> stosb -> (AA) ALT-171 -> stosw -> (AB) ALT-172 -> lodsb -> (AC) ALT-173 -> lodsw -> (AD) ALT-174 -> scasb -> (AE) ALT-175 -> scasw -> (AF) ALT-176 -> mov al,000 -> (B0) ALT-177 -> mov cl,000 -> (B1) ALT-178 -> mov dl,000 -> (B2) ALT-179 -> mov bl,000 -> (B3) ALT-180 -> mov ah,000 -> (B4) ALT-181 -> mov ch,000 -> (B5) ALT-182 -> mov dh,000 -> (B6) ALT-183 -> mov bh,000 -> (B7) ALT-184 -> mov ax,00000 -> (B8) ALT-185 -> mov cx,00000 -> (B9) ALT-186 -> mov dx,00000 -> (BA) ALT-187 -> mov bx,00000 -> (BB) ALT-188 -> mov sp,00000 -> (BC) ALT-189 -> mov bp,00000 -> (BD) ALT-190 -> mov si,00000 -> (BE) ALT-191 -> mov di,00000 -> (BF) ALT-192 -> rol b,[bx][si],000 -> (C0) ALT-193 -> rol w,[bx][si],000 -> (C1) ALT-194 -> retn 00000 -> (C2) ALT-195 -> retn -> (C3) # COMMON ALT-196 -> les ax,[bx][si] -> (C4) ALT-197 -> lds ax,[bx][si] -> (C5) ALT-198 -> mov b,[bx][si],000 -> (C6) ALT-199 -> mov w,[bx][si],00000 -> (C7) ALT-200 -> enter 00000,000 -> (C8) ALT-201 -> leave -> (C9) ALT-202 -> retf,0000 -> (CA) ALT-203 -> retf -> (CB) ALT-204 -> int 3 -> (CC) ALT-205 -> int 000 -> (CD) # COMMON ALT-206 -> into -> (CE) ALT-207 -> iret -> (CF) ALT-208 -> rol b,[bx][si],1 -> (D0) ALT-209 -> rol w,[bx][si],1 -> (D1) ALT-210 -> rol b,[bx][si],cl -> (D2) ALT-211 -> rol w,[bx][si],cl -> (D3) ALT-212 -> aam 000 -> (D4) ALT-213 -> aad 000 -> (D5) ALT-214 -> setalc -> (D6) ALT-215 -> xlat -> (D7) ALT-216 -> fadd d,[bx][si] -> (D8) ALT-217 -> fld d,[bx][si] -> (D9) ALT-218 -> fiadd d,[bx][si] -> (DA) ALT-219 -> fild d,[bx][si] -> (DB) ALT-220 -> fadd q,[bx][si] -> (DC) ALT-221 -> fld q,[bx][si] -> (DD) ALT-222 -> fiadd w,[bx][si] -> (DE) ALT-223 -> fild w,[bx][si] -> (DF) ALT-224 -> loopne 000000002 -> (E0) ALT-225 -> loope 000000002 -> (E1) ALT-226 -> loop 000000002 -> (E2) ALT-227 -> jcxz 000000002 -> (E3) ALT-228 -> in al,000 -> (E4) ALT-229 -> in ax,000 -> (E5) ALT-230 -> out 000,al -> (E6) ALT-231 -> out 000,ax -> (E7) ALT-232 -> call 000000003 -> (E8) ALT-233 -> jmp 000000003 -> (E9) ALT-234 -> jmp 00000:00000 -> (EA) ALT-235 -> jmps 000000002 -> (EB) ALT-236 -> in al,dx -> (EC) ALT-237 -> in ax,ax -> (ED) ALT-238 -> out dx,al -> (EE) ALT-239 -> out dx,ax -> (EF) ALT-240 -> lock -> (F0) ALT-241 -> ??? -> (F1) ALT-242 -> repne -> (F2) ALT-243 -> repe -> (F3) ALT-244 -> hlt -> (F4) ALT-245 -> cmc -> (F5) ALT-246 -> test b,[bx][si],000 -> (F6) ALT-247 -> test w,[bx][si],00000 -> (F7) ALT-248 -> clc -> (F8) ALT-249 -> stc -> (F9) ALT-250 -> cli -> (FA) ALT-251 -> sti -> (FB) ALT-252 -> cld -> (FC) ALT-253 -> std -> (FD) ALT-254 -> inc b,[bx][si] -> (FE) ALT-255 -> inc w,[bx][si] -> (FF) __none_useable_code___________________________________________ \____________________________________________________________/ ALT-00 -> add [bx][si],al -> (01) ALT-08 -> or [bx][si],al -> (08) ALT-13 -> or ax,00000 -> (0D) ALT-26 -> al,[bx][si] -> (1A) = ^Z 0,3,6,8,16(0x10),19(0x13),27(0x1b),255(0xFF) __combinations________________________________________________ \____________________________________________________________/ ALT-180 + ALT-76 -> mov ah,4Ch -> (B44C) # COMMON ALT-205 + ALT-33 -> int 21h -> (CD21) # COMMON ALT-254 + ALT-196 -> inc ah -> (FEC4) ALT-254 + ALT-204 -> dec ah -> (FECC)
// Delphi code here type TdtmNewClass = class(TObject) private m_iTest : Integer; public procedure set_Test(val: Integer); function get_Test: Integer; end; procedure TdtmNewClass.set_Test(val: Integer); begin m_iTest := val; end; function TdtmNewClass.get_Test: Integer; begin Result := m_iTest; end;
'VB CODE HERE!!! #Region " Windows Form Designer generated code " Public Sub New() MyBase.New() 'This call is required by the Windows Form Designer. InitializeComponent() 'Add any initialization after the InitializeComponent() call End Sub 'Form overrides dispose to clean up the component list. Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean) This.is.a.function() End Sub 'Required by the Windows Form Designer Private components As System.ComponentModel.IContainer 'NOTE: The following procedure is required by the Windows Form Designer 'It can be modified using the Windows Form Designer. 'Do not modify it using the code editor. <System.Diagnostics.DebuggerStepThrough()> Private Sub InitializeComponent() 'Do Stuff Here End Sub #End Region
// This will return the number of set bits. It is O(n) in complexity, int GetSetBitCount(unsigned int dw) { int count = 0; while(dw) { dw &= dw - 1; count++; } return count; }
(PLEASE NOTE THE LANGUAGE NAME AFTER THE \
Java code here!!!
blabla flex was here :D ←- WTF?!
Javin is a pirate - Who sailed the seven seas! - In search of treasure or gold ye be? - Then a map from Javin the pirate ye need :)
The above is a Horizontal Rule line (no really???)
I’ve fragged a hell of a lot of people to get here . . . when I reach my destination, I will frag sylv.
OMG KILL BILL REFERENCE!!! YOU ROOL!!!
This is some code... in a code text thingy... ThisIsCool()
Underlined Text
Italic Text
Bold Text
printf("TEH SECKSORS!\n");
msgbox "TEH SECKSORS!" & vbcrlf
"Please edit the page only if you can improve it." //HAHAHAHHAAH!!!
Console.WriteLine("omg wiki lolololol ftw");