Contains information of a ray-collision test.
VB.NET
'todo
C++
//todo
| Method | Description |
|---|---|
| GetCollisionActor | Returns the Actor that was hit by the ray, NULL if no Actor was hit |
| GetCollisionBone | Returns the bone of the Actor that was hit by the ray, NULL if no Actor was hit |
| GetCollisionDistance | Returns the distance from the starting point to the collision point |
| GetCollisionFaceId | Returns the ID of the face that was hit |
| GetCollisionGroup | Returns the Group that was hit |
| GetCollisionImpact | Returns the position of the hit |
| GetCollisionLandscape | Returns the Landscape that was hit by the ray, NULL if no Landscape was hit |
| GetCollisionLandscapeChunk | Returns the Landscape-chunk that was hit |
| GetCollisionMesh | Returns the Mesh that was hit by the ray, NULL if no Mesh hit |
| GetCollisionNormal | Returns the normal of the face that was hit |
| GetCollisionObjectType | Returns the type of the object that was hit |
| GetCollisionTextureUV | Returns the UV-coordinates in pixel-units ??? |
| GetCollisionTriangleUV | Returns the UV-coordinates at the hit position |
| GetIndex | Returns the internal index |
| IsCollision | Returns if something was hit |
| SetIndex | Sets the internal index (use with caution) |