-Sets how the objects on the screen are affected by the fog based on their distance from camera.
| NAME | VALUE | DESCRIPTION |
|---|---|---|
| TV_FOG_LINEAR | 3 | Object at start distance is fully visible, object at end distance is fully fogged. Inbetween them, the amount of fog on the object is increased in a linear fashion from start to end range. The Start and End range are set using TVAtmosphere.Fog_SetParameters, and the Density parameter isn’t used |
| TV_FOG_EXP | 1 | Here instead of asking the boundary of fog, we specify the density (in TVAtmosphere.Fog_SetParameters). The mist will increase exponentially with increasing distance from the camera. |
| TV_FOG_EXP2 | 2 | Same like EXP only the fog increases twice as fast, resulting in a more abrupt fog appearance on far objects. Also uses only the Density parameter in Fog_SetParameters |