protected TVLandscape Land = new TVLandscape(); // Generate the height of the land from the grayscale of the image. Land.GenerateTerrain("Media\\bump.bmp", CONST_TV_LANDSCAPE_PRECISION.TV_PRECISION_LOW, 8, 8, 0f, 0f, 0f, true); Land.SetPagingSystem(true, 10); Land.SetTexture(Globals.GetTex("LandTexture"),-1); Land.SetTextureScale(16, 16,-1); Land.SetMaterial(Globals.GetMat("tmatt"));