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-====== Welcome to TV3DWiki ====== +We at field Engineer are a platform based market place connecting you to 37000+ready to go engineers and technicians.In this digital utilization world we provide direct access to career building jobs and most lucrative opportunities.Field Engineer is a platform which connect business to talent and reduces the risk of companies and individuals to participate in recruitment activities
-Welcome to the Truevision3D wiki! Here, TV3D developers and the rest of the community all work together to compile a wealth of [[#Tutorials,_Articles,_and_Examples|tutorials]], [[#General_Resources|resources]], and [[#Engine_Documentation|documentation]] about the engine. +https://www.fieldengineer.com/blogs/the-top-25-freelance-jobs-hiring-near-me-in-2018
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-If you are interested in lending a hand, check out the [[#Contributing|Contribution Guide]] section of this page for a few simple tips and guidelines! +
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-====== TV3D Programmers Reference Manual ====== +
-Currently available documentation is listed below, please note that the documentation for v6.5 is written by the community, and therefore, might be incomplete. +
-You are more than welcome to fill in some of the gaps. +
-|Hear ye, Hear ye, order of the TVking. Punishment of GOVERNMENT FORMAT will fall on the HDD of those that don't contribute at least once for every 50 posts they have in the forums.| +
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-  ***[[http://www.truevision3d.com/tvdna/|TV3D v6.1 Programmers Reference Manual]]** - Which also applies to v6.3 +
-  ***[[TV3D65_doc:TV3D v6.5 Programmers Reference Manual]]** - Maintained by TV3D community +
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-====== General Resources ====== +
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-===== User Projects ===== +
-  *http://projects.truevision3d.com - TV Projects is a community site for game and application developers to blog about the projects they are developing.  (Link down) +
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-===== Tools ===== +
-  *[[http://tvtools.smithbower.com/svn/| TVTools.  User BlindSide has been kind enough to host these on his SVN.  TVTools is ModelViewer, SFXEditor, ParticleEdit, LandEdit source code.]] **Unofficial Release provided by the TV Community** +
-  *[[GeneralResources:Game Development Resources And The Tools To Succeed!]] - A collection of useful links to external resources such as game business news, publishing and funding advice, game design and product management insight, and tons of tutorials and free 3D models and software. +
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-===== Free Code ===== +
-  *[[GeneralResources:Shared Tools and Assets]] - A collection of tools, code, and assets made by the TV3D community that you can plug in and use in your projects. +
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-===== Further Reading ===== +
-  *[[GeneralResources:Books, Recommended and Reviewed]] - A collection of books that have been read, reviewed, and recommended by the TV3D community. +
-  *[[GeneralResources:Encyclopedia|Encyclopedia]] - A collection of frequently used terms, explained for newcomers to 3D programming and development. +
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-====== Tutorials, Articles, and Examples ====== +
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-===== Getting Started ===== +
-  *http://tv3dsamples.blogspot.com - **6.5 Tutorials and samples** repository by **Ghost**. +
-  *http://www.theinstructionlimit.com/?cat=9 - **6.5 Samples ** by Zaknafein +
-  *[[GeneralResources:Getting Started]] - A collection of tutorials designed to help newcomers get TV3D working in their programming language of choice. +
-  *[[TutorialsArticlesAndExamples:Welcome to Game Programming with TV3D]] by **Andrew** - Andrew introduces you to developing games with the TV3D engine, and gives his advice to newcomers. +
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-===== Operating System and Compiler Specific Notes ===== +
-  *[[Visual Studio NET 2010 NET 4 - Mixed Mode Assemblies]] - How to manually configure your app.config file to run MTV3D65.DLL with .NET 4.0. +
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-===== 3D Art and Asset Development (General Info) ===== +
-  ***Note:*** This category contains articles about broad and widely applicable 3D art techniques. For information about developing specific assets, such as [[#Characters,_Animation,_and_Equipment|characters]] or [[#Environments_and_Scenery|environments]], visit those appropriate sections. +
-  *[[TutorialsArticlesAndExamples:How to Correctly Generate Tangent-Space Normal Maps]] by **Zaknafein** using **Photoshop** and **NVidia's DDS Export Plugin** - Zaknafein demonstrates how to correctly export normal maps, and shows why incorrectly exported normal maps can become a problem. +
-  *[[TutorialsArticlesAndExamples:Making DDS Textures for use with TrueVision]] by **Dan Krueger** - Dan explains how to export DDS textures for use with TV3D. +
-  *[[TutorialsArticlesAndExamples:Building a Cylinder|Building an Object inside TV3D]] by **Vuli** - Vuli explains the process of building a mesh inside TV3D vertex by vertex, and explains the principles behind 3d rendering. This particular tutorial demonstrates by constructing a cylinder. +
-  *[[TutorialsArticlesAndExamples:Using DDS|What is DDS and why you should use it]] by **West** - West explains what dds is, why you should consider using it and how to do so. +
-  *[[TutorialsArticlesAndExamples:Converting Bitmap to Texture|Quick way of converting Bitmap into TV texture]] by **Mithrandir** - Mithrandir describes and efficient way of converting Bitmaps to textures that can be used as way to load content. +
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-===== Audio ===== +
-  *[[TutorialsArticlesAndExamples:FMOD Introduction]] by **Lyrical** Basic introduction to the FMOD sound System. +
-  *[[using_tv3d65_with_tvmedia:Using Truevision3D65 with TVMedia ]] by **eallenpjcc** The basics (Vb.net) +
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-===== Characters, Animation, and Equipment ===== +
-  *[[TutorialsArticlesAndExamples:Export MDL Characters from Milkshape for use in TV3D]] by **Dan Krueger** using **TV3D** and **Milkshape 3D** - Dan shows how to export a character      and many additional elements of a video game character asset from Milkshape 3D for use in TV3D+
- *[[TutorialsArticlesAndExamples:"BindToActor"|How to make attachable or detachable parts in a model]] by **Nadjibus** using **TV3D** - The answer to a very popular question: How to make attachable/detachable parts in an actor (such as weapons, armor, etc.) using BindToActor. +
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-  *http://www.truevision3d.com/forums/announcements/tvm_file_format_loader_c_open_src_public_domain-t19588.0.html by **Hypnotron**.  How to manually parse the TVM format. Useful if you want to take a stab at writing a plugin for Blender for example.  +
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-===== Effects, Materials, Lighting, and Rendering ===== +
-  *[[TutorialsArticlesAndExamples:Introduction to Shaders]] by **BlindSide** - Introduction to the world of shaders. +
-  *[[TutorialsArticlesAndExamples:Programming HLSL Shaders]] by **Zaknafein** - Part 1 of 5.  Introduction to HLSL shader. +
-  *[[TutorialsArticlesAndExamples:Programming HLSL Shaders2]] by **Zaknafein** - Part 2 of 5 - Semantics. +
-  *[[TutorialsArticlesAndExamples:Programming HLSL Shaders3]] by **Zaknafein** - Part 3 of 5 - Vector Types. +
-  *[[TutorialsArticlesAndExamples:Programming HLSL Shaders4]] by **Zaknafein** - Part 4 of 5 - Intrinsics & Textures.  +
-  *[[TutorialsArticlesAndExamples:Programming HLSL Shaders5]] by **Zaknafein** - Part 5 of 5 - Sample Blinn-Phong Reflection shader. +
-  *[[TutorialsArticlesAndExamples:Deferred Rendering]] by **Geoff Wilson** - Employing a basic deferred approach to lighting and rendering. +
-  *[[TutorialsArticlesAndExamples:Using TV3D's Water Shader Effect]] by **Pizzayoyo** using **TV3D 6.5** - Pizzayoyo explains how to properly set up and customize TV3D 6.5's built in water shader effect. +
-  *[[TutorialsArticlesAndExamples:Using Render Surfaces for Special Effects]] by **Javin** using **TV3D** - Javin shows the reader how to use render surfaces to easily accomplish special effects, and includes examples. +
-  *[[TutorialsArticlesAndExamples:Introduction to Materials in TV3D]] by **Javin** using **TV3D** - Javin explains materials: a crucial element that is usually overlooked by novice developers. Includes plenty of sample code. +
-  *[[TutorialsArticlesAndExamples:Light Attenuation]] by **Vuli** using **TV3D** - Vuli explains what Light Attenuation is, and how to use it. +
-  *[[TutorialsArticlesAndExamples:How to _____ in TV3D 6.5|How To's in TV3D 6.5]] by **Pavel** using **TV3D 6.5** - Pavel introduces many of TV3D 6.5's new features: water reflections, the glow effect, depth-of-field, bump and normal mapping, and custom shader support.. +
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-===== Environments and Scenery ===== +
-  *[[TutorialsArticlesAndExamples:Create a Landscape in L3DT]] by **Fox1980** using **TV3D** and **L3DT** - Fox1980 demonstrates how to use L3DT to create realistic terrain for TV3D, then import it into your program. +
-  *[[TutorialsArticlesAndExamples:Create a Landscape in Terragen]] by **Zaknafein** using **Terragen** - This tutorial demonstrates how to use Terragen to create and export terrain for TV3D. +
-  *[[TutorialsArticlesAndExamples:Create a Landscape in PnP TerrainCreator]] by **Eric** using **PnP TerrainCreator** - Eric explains how to use PnP TerrainCreator to develop terrain for TV3D. +
-  *[[TutorialsArticlesAndExamples:Generate a Heightmap with tvLandscape]] by **Rynus_Rein** using **TV3D** - Rynus_Rein offers sample code for exporting tvLandscape data to heightmap format, ready to be edited in external software. +
-  *[[TutorialsArticlesAndExamples:Terrain Splatting]] by **Pizzayoyo** using **TV3D 6.5** - Pizzayoyo explains how to use terrain splatting to paint your landscape, instead of stretching a massive static texture over it. +
-  *[[TutorialsArticlesAndExamples:Grass Systems using tvMiniMesh]] by **Pizzayoyo** using **TV3D** - Pizzayoyo shows how the clever tvMiniMesh class can be used to create grass for your environment. +
-  *[[TutorialsArticlesAndExamples:Bake Terrain Splatting to a Single Texture]] by **Almaris** using **TV3D** - Almaris shows how to bake terrain splatting down into a single texture once it is finished. +
-  *[[TutorialsArticlesAndExamples:Create Simple Projected Actor Shadows]] by **WEst** using **TV3D** - WEst demonstrates how to use TV3D to create a simple projected actor shadow as an alternative to TV's built in stencil shadows.  Good for sports games where you only need a simple shadow at the player's feet. +
-  * [[TutorialsArticlesAndExamples: Manta]] by **Fabio Musmeci** using **TV3D** - How to add 2d objects (cursors, rectangular areas..) on the landscape surface +
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-===== Input, Joysticks, and Controllers ===== +
-  *[[TutorialsArticlesAndExamples:Using the Wii Remote in your TV3D Projects]] by **Fex** using **TV3D** and **WiimoteLib** - Fex demonstrates how to connect a Nintendo Wii Remote to your computer and use it in your projects. +
-  *[[TutorialsArticlesAndExamples:General-Purpose Keyboard Input]] by **Omnigames** using **TV3D** - Omnigames demonstrates general-purpose keyboard input with sample code in C#. +
-  *[[TutorialsArticlesAndExamples:Creating a Key Binding System]] by **EagleEye** using **TV3D** - EagleEye demonstrates how to create a flexible keybinding system. +
-  *[[TutorialsArticlesAndExamples:Psx PC Gamepads]] by **Valmerin** using **TV3D VB.NET 2008 Express** - Implementing Playstation and PC Game Pads with Dual Analog. +
-  *[[TutorialsArticlesAndExamples:TV3D and CEGUI]] by **KamiGazz** using **TV3D6.5 C++** - Integrating CrazyEddie's GUI system(C++) with TV3D. +
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-===== Math, Physics, and Programming Techniques ===== +
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-  *[[http://tadstools.co.uk/view_product.php?product=17|PhysX Candy Wrapper]] by **smoove** - (This is the download for .net 4.0 and 3.5 wrapper for TV3D) - PhysX Candy Wrapper is a C# wrapper for NVIDIA PhysX SDK (formerly AGEIA). It's also compatible with Visual Basic or any other .NET framework languages. [[http://eyecm-physx.sourceforge.net/|PhysX Candy Wrapper Website]] +
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-  *[[TutorialsArticlesAndExamples:Matrices and You]] by **Zaknafein** - An introductory look at matrices, how they work, and why they're so useful. +
-  *[[TutorialsArticlesAndExamples:Turntabling the Camera Around an Object]] by **Rynus_Rein** using **TV3D** - Sample code that shows how to rotate the camera around an object to create a turntable effect. +
-  *[[TutorialsArticlesAndExamples:Creating a Billboard around an Arbitrary Axis]] by **Zaknafein** using **TV3D** - Sample code that places a billboard fixed to an axis for effects like laser beams and bullet trails. +
-  *[[TutorialsArticlesAndExamples:Using TV3D Objects as Singletons]] by **Zaknafein** using **TV3D** - This tutorial demonstrates a clean way to let your program's many different classes access the TV3D objects they need without having to waste resources by sharing them all. +
-  *[[TutorialsArticlesAndExamples:Determine if a Point is in a Region]] by **???** - Simple sample code that checks to see if a 2d point is inside of a convex //or concave// 2d region. +
-  *[[TutorialsArticlesAndExamples:Simple AI for Player Detection]] by **Hypnotron** //wikied by Raine & ???// - A quick and painless implementation of basic player detection AI. +
-  *[[TutorialsArticlesAndExamples:Introduction to Serialization]] by **Zaknafein** - Explains how to use XML or binary serialization to make saving and loading data a breeze. Sample code in C# can be easily converted to other languages. Includes a working C# binary serializer / deserializer by **Raine**.  Also contains a Visual Basic .NET Serialize/Deserialize snippet by **EagleEye** +
-  *[[TutorialsArticlesAndExamples:Vehicle Starter Kit]] by **Lyrical** - A first look into creating vehicles with C# and TV3D65 physics. +
-  *[[TutorialsArticlesAndExamples:Vehicle Starter Kit Gearbox]] by **Lyrical** - Vehicle project with gearbox and PXME landscape. +
-  *[[TutorialsArticlesAndExamples:TV3D and D3D]] by **StakFallT** - A short posting on TV3D's TVInternals object and how D3D works in correlation. +
-  *[[TutorialsArticlesAndExamples:Getting the cross point between a projectile and its target]] by **genesisV** - This explains how you can calculate the desired impact point for your projectile if the target is moving +
-  *[[TutorialsArticlesAndExamples:Moving in a given angle]] by **PhonicUK** - Work out how to move an object in a given direction, using a vector as the direction. +
-  *[[Car gear box]] by **Fabio Musmeci** - The gear box principle presented from the point of view of the wheels +
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-===== Networking, Multiplayer, and Multi-User ===== +
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-====== Contributing ====== +
-===== Introduction ===== +
-All contributions to the Truevision3D wiki project are //greatly// appreciated. Whether you are adding a whole new tutorial, expanding on a description of a component, or even just fixing a spelling mistake or code error, we thank you for your time and dedication. If you're new to the whole idea of a wiki, then check out these resources to get started: +
-  *[[Wiki:Syntax]] - Learn the simple formatting syntax used when editing the wiki +
-  *[[Wiki:Playground]] - Practice editing the wiki's "Playground" page +
-Remember: if you don't like the way something turns out, the wiki makes it easy to change things back to the way they were, so don't be shy! Anything you can do to help us clean up or expand the wiki helps our community grow! +
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-===== Categorization and Organization ===== +
-Our articles and tutorials are not organized in any strict fashion, and you won't be flogged for being messy sometimes. After all, we want this to be an open environment where users can help other users easily and freely! We //do// try to keep the wiki clean, however, and you can do your part by: +
-  *Placing your new articles under an appropriate section and category, or making a new category if they do not fit in anywhere else. +
-  *Using the following format when listing your article on the front page: <code>  *[[SectionName:Your Tutorial's Name]] by **Your Name** using **TV3D 6.5/6.3** and **Some Software** - A description of your tutorial goes here.</code> +
-  *Giving your articles descriptive and concise titles that cleanly and thoroughly explain what the article/tutorial is about. +
-  *Formatting your articles cleanly and keeping an eye on your spelling and grammar. +
-  *Maintaining third person POV in the main page listings. +
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-====== Notes ====== +
-This [[Wiki]] is hosted and maintained by **[[http://www.truevision3d.com|Truevision3D]]**. +
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-TV3D SDK and Truevision3D are copyright(c) 2014 by Truevision3D, LLC+
 
home.txt · Last modified: 2019/04/17 18:05 by 202.65.144.98